May 28, 2009, 03:52 PM // 15:52
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#121
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Factions. It started the downward spiral into shit state the game is currently in.
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May 28, 2009, 06:40 PM // 18:40
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#122
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Original Guild Wars aka Prophecies
Long..rather boring storyline,to much evil (Charr, Mantle, Stone Summit,Mursaat, undead, Titans...pick 2 or 3 not the whole lot -_-) Long long long distances in between outposts, missions are quite fun,,,not all of them, slow character development, all the elites cramped into the last areas of the game.
Im just glad i started out with Factions find it more fun and faster. Closed dors are there for a reason. Bad voice acting but otherwise F.U.N.
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Jun 05, 2009, 05:17 PM // 17:17
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#123
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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I cannot say that I hate or dislike one game any more than the others. After playing through all 3 stand-alones as well as the expansion on several characters/classes I have found ups and downs to each game.
A loooong while back I may have said that I disliked Prophecies most, because it is long and drawn out. You lack your full attribute points until almost the very end of the game, and the hench suck for the most part. Yet, on the other hand, being drawn out is also a strength of the game if you are a beginner with the class you are playing. The slow progression of the storyline allows you to fully learn the class you are using by giving you skills slowly as you move forward. The skills quests are another plus to Prophecies, who can say no to free skills? However, after playing through once or twice, it gets repetitive and you just get tired of waiting for it to be over. You end up being bored with the missions taking so long, with taking forever to run anywhere, etc. In addition to this, the storyline was sometimes disjointed and hard to follow.
Factions was radically different. It offered a smaller campaign and removed the ability of being ran to the end - at least in the tradition sense of that it occurred in Prophecies (lvl 2 monks in Ember Light anyone?) - which was one thing I greatly liked. After all, if you're not going to play the game, then what's the point? Factions was the first of the games that I tried playing and failed miserably because I leveled too fast without any previous knowledge of the game. After I played a Necro, a Ranger, and a Monk through Prophecies, I came back to Factions and did much better. I enjoyed leveling faster and having all of my attribute points when I left 'noob' island, and Factions quickly became the birthplace of most of my characters for this purpose. I also found that I enjoyed the Factions storyline more than Prophecies. To me, it simply made more sense and was less "thrown together as an afterthought." Keineng is very hard to navigate because of it's design, but I didn't find it any worse than the Crystal Desert in most cases. Beyond the city, both the Jade Sea and Echovald Forest offered lovely scenery to enjoy, which was a plus. I also enjoyed the timed missions, they offered a new type of challenge, even if they were frustrating at times.
Nightfall struck me as the attempt to balance the differences between Prophecies and Factions. You had the length and run-ability of Prophecies with the mission locking ability of Factions. Nightfall also offered a decent storyline and the new use of heroes. However, the requirement of heroes in missions was annoying. The beginner island introduced us to a leveling speed somewhere half way between Prophecies and Factions, with plenty of quests intended to have you almost to level 20, with your sunspear title decently built, before heading off the island. The beginner area wasn't all that bad except for the vast areas you had to cover to complete a lot of simple quests, that got boring real fast. Nightfall also had a cross between some timed missions like factions, and untimed M+B like in Prophecies.
Eye of the North offered another decent storyline, but like Factions, was relatively short. I find the alternation between long campaign and short to be a breath of fresh air as I don't really want to slog my way through long storyline after long storyline. EotN also gave us new heroes and introduced missions where we didn't have to worry about the NCP dying and jeopardizing the mission. We could let them die all we wanted; this was much appreciated. I think the only thing I considered a 'downside' to EotN was needed to build the titles for skills and armor; it was sort of a grind fest, but if you are building titles and enjoy exploring, then this actually wasn't much of an issue. New dungeons were an interesting change of pace as well as were the introduction of books for completion (hello free money!).
So, I can't say I like one game better or worse than the others. They all have their pros and cons for me.
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Jun 05, 2009, 05:58 PM // 17:58
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#124
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Nightfall. I didn't like its storyline very much and it just never hooked me like proph & factions. Only thing from nf I like is the heroes & armor. Its sooo boring to play through :/
Last edited by Nessar; Jun 05, 2009 at 06:01 PM // 18:01..
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Jun 05, 2009, 06:10 PM // 18:10
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#125
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Lion's Arch Merchant
Join Date: Jun 2008
Location: In a chair
Profession: R/Mo
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Quote:
Originally Posted by Nessar
Nightfall. I didn't like its storyline very much and it just never hooked me like proph & factions. Only thing from nf I like is the heroes & armor. Its sooo boring to play through :/
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Nightfall. For the same reasons as Nessar specified.
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Jun 05, 2009, 08:08 PM // 20:08
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#126
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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The age of the game "kills" the game only for players that have p[layed through the game for the time it has been out.. What kills the games are other games of the same type....Why do you think Halo CE is out of commision..because Halo 3 is out......regardless
I agree that the 'Hopes of our opinions effecting GW2" is just silly...and shouldnt be taken seriously.On top of that people who give propositions dont even play the game anymore 0_0.. as a bove person posted..Why are you still here just move on..no ammaunt of love for the game can keep you here when your posts completely state the oposite
Being in GW universe for 3 years i find the game not dead..
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Jun 05, 2009, 08:22 PM // 20:22
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#127
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Nightfall is my least favorite. I couldn't ever even finish making a Nightfall character because I disliked the start so much. The rest of the campaign doesn't ever really get any better. Prophecies is by far the best, even with the low leveling. I still remember being able to cap elites from bosses ALL OVER the campaign... I really wish they would have just put that back when they added tomes and things.
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Jun 05, 2009, 08:26 PM // 20:26
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#128
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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Quote:
Originally Posted by Ghost Omel
The age of the game "kills" the game only for players that have p[layed through the game for the time it has been out.. What kills the games are other games of the same type....Why do you think Halo CE is out of commision..because Halo 3 is out......regardless
I agree that the 'Hopes of our opinions effecting GW2" is just silly...and shouldnt be taken seriously.On top of that people who give propositions dont even play the game anymore 0_0.. as a bove person posted..Why are you still here just move on..no ammaunt of love for the game can keep you here when your posts completely state the oposite
Being in GW universe for 3 years i find the game not dead..
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I don't see why someone would waste their time on a fan site if they don't play anymore, not even a little. Seems like a waste of effort if you 'don't care' about the game anymore. The likeliness that ones 'opinions' will influence GW2 when you don't care enough to continue to play GW1 is unlikely; so I'm going to agree with Ghost on that.
I also agree that having been playing for over 3 years now, I don't find the game dead at all. I look forward to playing it for quite some time yet.
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Jun 05, 2009, 08:44 PM // 20:44
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#129
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by haggus71
If that's your preference, then what the HELL are you doing here?
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Because I like GW, find it to be an enjoyable game, and can play it the way I want to play it?
Wow, what a concept...
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Jun 05, 2009, 08:56 PM // 20:56
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#130
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Ghost Omel
Well im fond of people who explain ideas, maybe say how they should be implemented, give a game plan how it should be put inot the game.
Instead most of these GW lovers who quit just express their hatred to the changes, new things and the poor quality of the product...instead of your "Many people who no longer play Guild Wars still have great ideas about how the game can be improved"..
I understand skill changes,and skill updates, fine even PvE skills ill even give into that...But people complain over measly changes.
And that is what i am talking about...Not about your "You dont apreciate Veterans and their experience" even though some of us been playing long enough to be veterans as well.. if not corpses
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Most of those who don't play but still post have a name, troll. As far as the OP it has to be Factions, still try and avoid it to this day.
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Jun 06, 2009, 12:33 AM // 00:33
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#131
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Ebony Shadowheart
I don't see why someone would waste their time on a fan site if they don't play anymore, not even a little. Seems like a waste of effort if you 'don't care' about the game anymore.
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Uh...you'd be surprised how many people post on these forums but don't actively play the game anymore. I can probably think of at least 10 people off the top of my head alone who don't play at all. When I say actively play the game, I mean playing regularly like every day. Hell, I'd even make a bet that active GW players are the minority on these boards nowadays. I only play GW once a week or so...I don't put myself in the active community.
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Jun 06, 2009, 12:59 AM // 00:59
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#132
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Lion's Arch Merchant
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Quote:
Originally Posted by Ebony Shadowheart
I don't see why someone would waste their time on a fan site if they don't play anymore, not even a little. Seems like a waste of effort if you 'don't care' about the game anymore. The likeliness that ones 'opinions' will influence GW2 when you don't care enough to continue to play GW1 is unlikely; so I'm going to agree with Ghost on that.
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I took a few months off from the game between the end of December and whenever Nicholas was introduced. I still spent some time on the forums, which is how I heard about Nicholas in the first place. I didn't have anything to do in the game, but I was still interested in potential updates.
Also, a good suggestion can come from lots of places -- even people who are new to the game. Or from people who played for a long time then gave it up. Do you think ArenaNet would ignore a good suggestion just because the player is new or not currently playing? Key words being "good suggestion," of course. If Guild Wars was a game I was designing, and someone said "hey, I used to play the game a lot. But I lost interest... if the game just had X and Y features, though, I'd still be playing," I'd be a fool to ignore that.
Obviously you don't take player input as "this must be done," but you do listen to feedback, particularly when it shows how you could have kept your customers around.
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Jun 06, 2009, 01:06 AM // 01:06
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#133
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Forge Runner
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While I do not do any of the longish Prophecies missions for zoins, it is my clear favorite.
Worst campaign?
-> EOTN. Or Nightfall.
There is a lot to love about both of them, do not get me wrong. But as many people already said:
* Skill power creep (Try playing Prophecies in Hard Mode with only Prophecies skills, and then do it with all the extra skills and PvE skills)
* PvE skills (started out nicely, and EOTN overdid it to the extreme)
* Consumables (once they wanted to get away from potion quaffing on cooldown like in Diablo, but suddenly they add something even better and also somewhat expensive easy mode cheat items)
* Heroes (great idea, actually. But it has drawbacks. IMO grouping was already dead. But customizeable henchmen are just too good and they did not adjust difficulty for Heroes at all, even more power creep)
* Smaller Maps (Prophecies was unfinished and had barren areas, but it had at least a world feeling. Especially Cantha felt extremely tiny.)
* Grind (yeah, yeah, it is all optional ... the wonderful grind for PvE skill faction ranks.)
As GW2 is supposed to have a very high or no level cap at all, and more meaningful drops of equipment for PvE, that somehow get downgraded for PvP, sidekick system and so on... I think it is time they release some more information.
They really emphasized the back to the MMO roots tendencies already seen in EOTN/late Nightfall in that PC Gamer interview. But there are already games out there who do that. Better than GW. As a grinder GW is subpar to fully fleshed out MMOs.
They better go back to the basics of their first chapter and add the good things they learnt in the other chapters. And retain GW's concept of low level and item cap. There is really no need to create just another MMO and call it GW2.
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Jun 06, 2009, 02:14 AM // 02:14
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#134
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by KamikazeChicken
Nightfall is my least favorite. I couldn't ever even finish making a Nightfall character because I disliked the start so much. The rest of the campaign doesn't ever really get any better. Prophecies is by far the best, even with the low leveling. I still remember being able to cap elites from bosses ALL OVER the campaign... I really wish they would have just put that back when they added tomes and things.
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Well, then go check that memory.
Elites in Prophecies are ALL packed towards the end. They appear only in The Crystal Desert missions, the Southern Shiverpeaks and The Fire Islands, and way to many of them appear only inside missions (and ONE elite that appears only inside a mission and has no counterpart outisde missions is one too many).
Unlike Factions or Nightfall, with 3..6 monsters and elites per area, starting from the Port city. You can make the Signet of capture quest to capture an lite, but in Prophecies, you don't find the first elite until Kepkhet Marrowfeast. Talk about 'all over the campaign'. Meh.
Prophecies had lots of them in one single area, while the other areas have bosses with 0..4 normal skills and no elites. And there are way too much level 20..26 bosses with no elite.
That's bad. Things are better when they are spread, so each area has some importance.
Last edited by MithranArkanere; Jun 06, 2009 at 02:17 AM // 02:17..
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Jun 06, 2009, 02:30 AM // 02:30
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#135
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The next person to start something about whether players who no longer play are allowed to still contribute is going to not be posting.
__________________
And the heavens shall tremble.
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Jun 06, 2009, 03:42 AM // 03:42
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#136
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by MithranArkanere
Elites in Prophecies are ALL packed towards the end. They appear only in The Crystal Desert missions, the Southern Shiverpeaks and The Fire Islands, and way to many of them appear only inside missions (and ONE elite that appears only inside a mission and has no counterpart outisde missions is one too many).
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And that's not even mentioning the "this boss can spawn in 1 of X locations... if it spawns at all" thing...
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Jun 06, 2009, 04:27 AM // 04:27
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#137
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
And that's not even mentioning the "this boss can spawn in 1 of X locations... if it spawns at all" thing...
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This.
I'm trying to get Legendary Skill Hunter - I've already finished Cantha and I'm likely to finish Elona next despite the fact that I started capping in Tyria first. It's extremely frustrating trying to find that ridiculous boss which never spawns, or having to run through Ring of Fire half a gazillion times to cap something...
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Jun 06, 2009, 04:58 AM // 04:58
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#138
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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EotN is by far the worst campaign, particularly in Hard Mode. By far. It simply isn't FUN. You can beat it, get your titles, etc, but at the end of the day it felt like work. In fact, it often feels like you can hear the developer snickering about how they screwed you over. NOT a good design strategy.
Obnoxious damage, obnoxious defense, double movement speed, snare spam, blind spam, KD spam, obnoxious and ubiquitous monster skills, and on and on....
Is it beatable? OF COURSE! Is it fun? Nope.
It invites poor play/players by encouraging gimmicky builds, dependency on Consumables and dependency on PvE skills. It's basically the OPPOSITE of what Guild Wars was at it's inception and a dreadful failure, IMO.
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Jun 06, 2009, 05:16 AM // 05:16
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#139
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Prophecies takes longer to get to level 20 because it was about the journey more than the level cap. 5% of the people that play MMO's seem to get that, the others are speed racers and then make ignorant statements because they played it the way it wasn't supposed to be played.
My least favorite was Nightfall, besides not being that fun, it brought a lot of stupid things.
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Jun 06, 2009, 05:39 AM // 05:39
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#140
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Prophecies takes longer to get to level 20 because it was about the journey more than the level cap. 5% of the people that play MMO's seem to get that, the others are speed racers and then make ignorant statements because they played it the way it wasn't supposed to be played.
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The problem is that when you match this up to the later two campaigns, it really does seem slow. Compare the other two port towns: Kaineng City, by which time you should be level 20 or approaching it. Kamadan is easily accessible by characters of all levels, but by the time you can actually legitimately take the quest to Lion's Arch or Kaineng, you should be Consulate Docks worthy - that is, level 20.
By which time you'll also already have done both your attribute quests.
Compare Prophecies. You'll hit LA at a significantly earlier level, you won't have your second attribute quest until some time later - and meanwhile, the people travelling from Factions and NF are already level 20, with max armour which you won't get until Droks unless you port over to Kaineng or the Consulate Docks. They have both attribute quests done, they're level 20, which puts them at an advantage over you.
You can say it's all about the journey, and this is true. My first character's a Prophecies girl, and I loved playing through the whole storyline slowly, bit by bit. All well and good. On the other hand, after I created a Canthan necromancer who got her attribute points fast (while I waited aeons to get them on my Prophecies monk) - that's when Prophecies starts making you feel a bit gimped for starting on it. Especially with respect to the attribute points. Level cap is much less of a big deal than the fact that a Prophecies character will take much, much longer to get those 15 points than a Factions or NF character.
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